The biggest changes can be found outside of the campaign, starting with the way Re-Boot Camp is presented.Ĭolourful and crisp, the game is pleasing enough on the eye - cartoon cutscenes and character artwork looks particularly impressive on the Switch OLED - but we're not exactly talking Resident Evil 4 to Resident Evil 4 Remake levels of change. The hand-holding is more frustrating if you've already conquered the original games, especially as the missions are largely the same as before. Maybe you play one turn defensively, knowing your units will benefit from a major increase in attack power on the next go. Fortunately, these abilities aren't limited to enemy commanding officers, giving you additional strategies to earn a victory. Then there are the various benefits and drawbacks of fighting in different terrain, like the defensive boost from having soldiers fire on enemy infantry from the top of a mountain.Īnd just when you think you've got it all sussed out, your opposing commanding officer will completely ruin your plans by using their special ability in order to restrict your movement, for example. For example, you could easily wipe out enemy ground units using a fleet of powerful tanks, but not if it leaves you open to a long-range missile attack with no means of countering. It's not enough to think about how units will match up against the enemy, but also where you'll finish each turn in relation to opposition forces. Once you've been introduced to a few of the characters and concepts, you'll quickly discover that Advance Wars 1+2 Re-Boot Camp is a surprisingly deep game.
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